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Showing posts with label explosions. Show all posts
Showing posts with label explosions. Show all posts

Tuesday, 24 January 2012

Die, Robot.


Evening, all.
Wanna play a game? 2 games, even? Good, because that just so happens to be the content of this plinx post. What an astonishing coincidence.

These games are the two entries in a series called Crash the Robot. It's a physics puzzler that tasks you with arranging elements of a level so that the end result is the destruction of a hapless robot. Sounds mean, and it is. But it's ok, it's just a game.

The games feature balls, boxes, bombs, balloons, bounce-pads, buzzsaws and err... cannons. Generally the aim is to activate switches in the correct order to spell doom for your mechanical mate. Alarmingly, the switches in some levels seem to make him suicidal, as he'll pull out a drill, a hammer or some other device and voluntarily dismantle himself. Chilling.

Anyway, have fun!

Crash The Robot.
Crash The Robot: Explosive Edition.

Monday, 14 November 2011

Blowing A Load.

I bloody love fireworks. We went to an excellent display this year which was a nice mix of impressive and dangerous. The sense that at any moment we could all be incinerated really added to the experience.

Lots of cities have official displays which cost thousands of pounds and tend to go on for half an hour or so. All this really ensures is that your whole audience will have a crick in their neck when they're done 'ooh'ing and 'aah'ing.

Perhaps we can learn something from a mishap in the Scottish town of Oban, then. After cueing up all the pretty explosives, a technical hitch caused them all to go off within 50 seconds. It makes for spectacular viewing. See?



Ooh and indeed, aah.

Monday, 18 April 2011

Carrion My Wayward Son.

Hello, sorry I haven't updated lately. These are busy times.

Today's plink is a game about some animals seeking vengeance on cars and other vehicles for their squished brethren. Essentially, you have a jet-propelled mechanical raccoon which you can launch into traffic with the aim of doing as much damage as possible.

And why not.

It's got a neat line in optional 'bonus challenges' that will keep you clicking the replay button and is generally some harmless, explodey fun.

Roadkill Revenge!

Wednesday, 3 February 2010

Having Some Barney.

Well, I can walk again, just about. Hooray! *does a feeble dance*

Anyways, normal service resumes and what could be more normal than linking to a Nitrome physics game. As plinx go, that is a standing order. This one is called Rubble Trouble and it involves knocking down buildings with some slightly suspect 'builder tools'. When the dynamite is the most standard thing on a list, you've got yourself a pretty special list.

So yeah. Detonate, mutilate, aggravate.

Cause some Rubble Trouble.

Wednesday, 13 January 2010

Wide Load.

So hey, remember how I keep banging on about making some changes to the layout of the blog to enable me to embed widescreen youtube videos? Well after months of slaving over a hot CSS, I've done it. Don't tell me you didn't notice the difference as soon as you walked in here. Oh yeah, it took a real man to fix this place up...

Alright so all I did is change two numbers. How many numbers have you changed lately? That's what I thought. Those extra 100 pixels in width are going to change my life.

Ok, I need a video to demonstrate this brave new world. Something epic. Something with explosions, maybe. Or slow-motion...

Wait, do I dare to dream of a video that contains BOTH?



BAM, best 100 pixels I ever spent.