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Thursday 30 June 2011

Carface.

Do you like Pixar movies? Stupid question really. Everyone likes them, and with good reason. As a body of work, it's approaching flawless. Perhaps the closest thing to a low-point would be 2006's Cars and even that was still a lot better than most of their competitors' fare.

Anyway, there's a sequel coming soon so what better time to apply the Pixar anthropomorphising technique to some famous and iconic cars from film and tv.

Observe:



Pretty cool, huh? See the rest Here.

Monday 27 June 2011

Badum Tish.

Just a quick one today,
How does a cymbal react to being struck?

Turns out, it's more extreme than you'd think. Check it out:

Thursday 23 June 2011

Press M For Murder.

Hey, so we haven't had a game for a while. To be honest it's because nothing has really grabbed me. No matter how nicely polished or deep, every flash game I play recently seems to be a variation on a familiar theme.

Then finally something held my shrivelled attention. Ironically it was a game made as part of an indie game design contest called Ludlum Dare 48H, which tasks entrants with making a full game in just 48 hours. The game I'm about to show you was created by a guy called Adam Saltsman who created the previously-plinked Canabalt and it really shows that he has mastered the 'simple concept makes compelling game' trick.

Taking place on a single, unmoving screen and lacking in such luxury features as a play button or any instructions, this game is minimalist to say the least. However, it gets very hectic very quickly.



It's called Grave Robbers but you do not play the eponymous thieves. Rather, you play the unseen omnipotent force that is trying to thwart them using a number of carefully laid traps, each mapped to a key on the keyboard.

As the little animation-free swines swarm through your dungeon, you'll be hitting S to drown them, K to squish them and U to burn them (amongst others). Don't be squeamish though, the spartan graphics ensure there is no gore.

They will try every different direction and the 'cool-down' time on each trap means you will quickly start flailing about trying to rain death on your puny yellow foes before they can abscond with your loot.

It's frantic and fun. Give it a shot:

Grave Robbers.

Tuesday 21 June 2011

The Fake Sound(s) Of Progress.

Evening.

We humans are a pretty sophisticated bunch. Some people dedicate their lives to working out how we tick. They study behaviour and stick electrodes into squishy pink brains. They probably do other stuff too but that's technical enough, right?

Anyway, we like to strut about this planet like we own the place. As if we are masters of all we survey. We have built incredible machines to perform menial tasks for us (by we, obviously I don't mean you & I. I mean clever people) and we perhaps not unreasonably regard ourselves as in control of the machines.

Turns out that the artificial bastards might be pulling one over on us.

Collected HERE is a list of 5 ways in which machines lie to us to make us feel better. The most unexpected one for me was the cash machine. I'll never look at one the same way again, and I suspect you won't either.

POST ENDS.
*whirr. clunk. beeeeeeeep*

Friday 3 June 2011

Let Slip The Sprogs Of War.

Hey, get comfy and watch this video.
It's just your average clip of a bunch of kiddywinks larking about with plastic guns. Absolutely nothing out of the ordinary happens.

Y'know, this charade would be a lot easier to keep up if it weren't for the preview frame of the video giving the game away below.

Ah well, just watch it. Cutesy carnage ensues.



GET SOME.

Wednesday 1 June 2011

Exhibit I.

Hey so Facebook is pretty neat, huh? It's handy for keeping in touch with friends and for sharing pictures, videos and links.

Once you've created your profile, anyone can come poke about in what is, essentially, a shrine to you. Everything you say, everywhere you go, every picture of you. It's all there. A treasure trove of information about you that would make the most committed stalker look sheepish. It's almost like a museum

That's exactly what you'll find here at the Intel-sponsored Museum Of Me. To tell you any more would spoil it. Just click through and grant it access to your facebook profile. You won't regret it, promise.