Hello friends.
I love videogames, I also love the videogames community. Their creativity and the breadth of their commitment to titting about with the games they love is awe-inspiring. It's largely for this reason that I'm so excited about the release of LittleBigPlanet 2 this Friday. This post isn't about that, though. Expect a giddy outporing of fanboyism on that topic soon.
This post is about Grand Theft Auto 4, more specifically a video created by a guy who tinkered with one very important setting inside the game. Specifically the friction of the vehicles. If this sounds dull, well take a look at the video:
Heehee!
Showing posts with label littlebigplanet. Show all posts
Showing posts with label littlebigplanet. Show all posts
Monday, 17 January 2011
Wednesday, 12 May 2010
LittleBigPlanet 2.
The title should tell you everything you need to know. If you were reading my blog back in October of 2008, firstly thanks for sticking around. Secondly, you may remember me getting overly excited about the release of LittleBigPlanet!
Well, guess what. The sequel has been announced, and it looks fantastic of course. An evolution of the first game in every way. No longer 'just' a platform game, the strapline for this one is "a platform for games." My head is already spinning with the possibilities. I'm ready to get excited all over again.
Who's with me?
LittleBigPlanet 2.
Well, guess what. The sequel has been announced, and it looks fantastic of course. An evolution of the first game in every way. No longer 'just' a platform game, the strapline for this one is "a platform for games." My head is already spinning with the possibilities. I'm ready to get excited all over again.
Who's with me?
LittleBigPlanet 2.
Monday, 20 October 2008
LittleBigPlanet.
Hello. In a move that is likely to cause several readers (most of them, then) to stop reading and go somewhere else, I am going to use this post to talk about a videogame. If you've stuck around for this long, I urge you to keep reading so I can outline why this particular one is worth your time. I certainly considered it worth buying £300 worth of console for.
Before anything else, maybe you should just watch these 2 videos. They serve as a more than adequate introduction to the game, at least in regard to its looks and immense charm:
Frankly, if that didn't do anything for you then there's no helping you. You're free to go.
Still with me? Ok, here goes: The second video alluded a little bit to the actual type of game that LBP is. So? It's just a nice-looking, side-scrolling, item-collecting, platform game, yeah? Well... yeah. It is all those things. It's also a whole lot more. That's why the game's tagline is "Play, Create, Share".
See, the thing that sets LittleBigPlanet apart is not the 'Play' aspect (which, it should be said, looks exemplary) but the 'Create' & 'Share' portions. This is because LBP comes with an extensive level creator. Not just any old tacked-on-at-the-last-minute piece of crap, either. To paraphrase a review I've read; "You can make anything. Yes, even that thing you just thought of." To prove that it is a tool that can be used to create masterpieces, Media Molecule (they made the game) created every level that is included on the disc using the same level editor that is available to every schmo that buys the game. Using simple building blocks, materials, mechanical components and whatever hare-brained notion you can scrape together, you can build a fantastic playground. Ever since I learnt of this game, I have not been able to pay attention in meetings at work. I just daydream of potential level ideas. Some people were lucky enough to get to play a limited version of the game for a while (known in the trade as a 'beta') and they have produced Some Incredible Stuff.
Once you've created your wonderland, you can play through as much as you like, by yourself, with 3 other people on the same sofa, or with 3 other people around the world. You can also submit your level to be judged by everyone, everywhere. Essentially, this means that LBP will have a never-ending stream of content and it will be designed, built, moderated and extensively tested by the people the care the most. It's nothing short of a revolution.
I haven't even begun to touch on all the things that make this game so exciting (You can customise your li'l sackboy almost infinitely! Stephen bloody Fry is the narrator for all the tutorials!) but simply put, it looks like Fun. Fun in it's purest, most intoxicating form. I just can't wait, but wait I must. I've been following the progress of this game for many, many months (and just around the corner from it's release, it was Snatched Away Again!)
Anyway, it'll be here soon. The thought actually makes me a little bit giddy and if you've made it all the way through this post, you must be pretty interested too. So please, come and play with me. In LittleBigPlanet!
Before anything else, maybe you should just watch these 2 videos. They serve as a more than adequate introduction to the game, at least in regard to its looks and immense charm:
Frankly, if that didn't do anything for you then there's no helping you. You're free to go.
Still with me? Ok, here goes: The second video alluded a little bit to the actual type of game that LBP is. So? It's just a nice-looking, side-scrolling, item-collecting, platform game, yeah? Well... yeah. It is all those things. It's also a whole lot more. That's why the game's tagline is "Play, Create, Share".
See, the thing that sets LittleBigPlanet apart is not the 'Play' aspect (which, it should be said, looks exemplary) but the 'Create' & 'Share' portions. This is because LBP comes with an extensive level creator. Not just any old tacked-on-at-the-last-minute piece of crap, either. To paraphrase a review I've read; "You can make anything. Yes, even that thing you just thought of." To prove that it is a tool that can be used to create masterpieces, Media Molecule (they made the game) created every level that is included on the disc using the same level editor that is available to every schmo that buys the game. Using simple building blocks, materials, mechanical components and whatever hare-brained notion you can scrape together, you can build a fantastic playground. Ever since I learnt of this game, I have not been able to pay attention in meetings at work. I just daydream of potential level ideas. Some people were lucky enough to get to play a limited version of the game for a while (known in the trade as a 'beta') and they have produced Some Incredible Stuff.
Once you've created your wonderland, you can play through as much as you like, by yourself, with 3 other people on the same sofa, or with 3 other people around the world. You can also submit your level to be judged by everyone, everywhere. Essentially, this means that LBP will have a never-ending stream of content and it will be designed, built, moderated and extensively tested by the people the care the most. It's nothing short of a revolution.
I haven't even begun to touch on all the things that make this game so exciting (You can customise your li'l sackboy almost infinitely! Stephen bloody Fry is the narrator for all the tutorials!) but simply put, it looks like Fun. Fun in it's purest, most intoxicating form. I just can't wait, but wait I must. I've been following the progress of this game for many, many months (and just around the corner from it's release, it was Snatched Away Again!)
Anyway, it'll be here soon. The thought actually makes me a little bit giddy and if you've made it all the way through this post, you must be pretty interested too. So please, come and play with me. In LittleBigPlanet!
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