Hey, so we haven't had a game for a while. To be honest it's because nothing has really grabbed me. No matter how nicely polished or deep, every flash game I play recently seems to be a variation on a familiar theme.
Then finally something held my shrivelled attention. Ironically it was a game made as part of an indie game design contest called Ludlum Dare 48H, which tasks entrants with making a full game in just 48 hours. The game I'm about to show you was created by a guy called Adam Saltsman who created the previously-plinked Canabalt and it really shows that he has mastered the 'simple concept makes compelling game' trick.
Taking place on a single, unmoving screen and lacking in such luxury features as a play button or any instructions, this game is minimalist to say the least. However, it gets very hectic very quickly.
It's called Grave Robbers but you do not play the eponymous thieves. Rather, you play the unseen omnipotent force that is trying to thwart them using a number of carefully laid traps, each mapped to a key on the keyboard.
As the little animation-free swines swarm through your dungeon, you'll be hitting S to drown them, K to squish them and U to burn them (amongst others). Don't be squeamish though, the spartan graphics ensure there is no gore.
They will try every different direction and the 'cool-down' time on each trap means you will quickly start flailing about trying to rain death on your puny yellow foes before they can abscond with your loot.
It's frantic and fun. Give it a shot:
Grave Robbers.
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